After Effects & Performance. Part 10: The birth of the GPU
Introducing the GPU. Over the past ten years the GPU, or Graphics Processing Unit, has probably made greater advances...
After Effects & Performance. Part 9: Cold, hard cache
Does adding more RAM to your computer make it faster? It’s a surprisingly tricky question. Strictly speaking: no. But...
After Effects & Performance. Part 8: Multiprocessing (kinda sorta)
When is multiprocessing not multiprocessing? When it’s rendering multiple frames simultaneously. In part 8 we’re going to have a...
After Effects & Performance. Part 7: Introducing AErender
When you install After Effects, Adobe also installs a separate program that can vastly improve productivity. You already have...
After Effects & Performance. Part 6: Begun, the core wars have…
When we look back over the last 25 years of After Effects’ history, and how its performance has evolved,...
After Effects & Performance. Part 5: Introducing the CPU
Introducing the CPU – Confusing Products, Unfortunately… At the heart of every modern computer is the CPU – the...
After Effects & Performance. Part 4: Bottlenecks and busses
Have you ever wished that After Effects was a bit faster? I’m guessing that every After Effects user has...
After Effects & Performance. Part3: It’s numbers, all the way down
If you’re reading this then you’re probably an After Effects user, and if you’re an After Effects user then...
After Effects & Performance. Part 2: What After Effects actually does
When discussing the history of After Effects and performance, there’s one single, critical, all encompassing factor that we have...
After Effects & Performance. Part1: In search of perfection
Introducing the Introduction When it comes to After Effects, “performance” is a complicated topic. The notion of performance affects...