This week on MacBreak Studio, I show Steve Martin from Ripple Training a few tricks for animating text in Motion.
Text, like shapes, particles, replicators, cameras, and other objects in Motion, has a dedicated set of behaviors available for animating it in various ways. In fact, there are more behaviors for animating text than for animating anything else in Motion. The interesting thing is that the entire collection of a certain type of text behaviors is actually a set of “presets” created with a single, super-powerful behavior called the Sequence Text behavior.
In this episode, I explore this potent animator, starting with the Adjust Item Tool, which allows you to animate text simply by dragging a single character on the screen. I also reveal a “hidden” parameter that controls the point around which an individual glyph scales and rotates (it's not the anchor point), and finally touch on how you can combine both behaviors and keyframes to create more complex animation effects.